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Paint Tiles Puzzle – Route draws, color fills, zero backtracks Overview: Grid puzzler where you paint every tile exactly once while arrows, teleports, and bridges force specific paths; planning a single continuous route and reserving bridges for late saves beats random swipes. How to Play (Desktop & Mobile): Goal: cover all tiles without lifting or revisiting; fail on dead-ends or timeouts. Controls: swipe/keys to draw • undo • reset • Mobile: large draw zone with pinch zoom. Modes/Levels: classic fills, arrow lanes, portal grids, bridge tiles, timed sprint, daily board. Tips & Strategies: • Start on tiles with the fewest exits (corners, arrows) to anchor the path • Use portals to jump between isolated islands, not early convenience hops • Leave bridges unpainted until you need to cross your own trail late • Paint around blockers to create one long corridor to finish • In timed sprint, solve short branches first to free thinking space • Common mistake: painting the center too early—frame the border, then spiral in. Troubleshooting: line won’t commit? Slow your finish and refocus canvas • lag on big boards? Lower animations; cap 60 FPS • colors dull? Enable high-contrast skin • progress missing? Allow local storage • WebGL issue? Update drivers/enable acceleration. Similar Games You Might Like (curated): One-Stroke—degree checks; Portal Path—teleport logic; Bridge Walk—late crossings. FAQ: saves—local stars/packs • difficulty—Casual, Classic, Blitz • accessibility—large tiles, color-blind themes, reduced flashes • controllers—touch/keyboard • offline—playable after first load. Attribution & Rights: Original commentary and media created by us.
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