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Description


Carnot Game Casual Physics – Simple parts, real motion, neat solves Overview: Bite-size physics challenges where you place ramps, planks, springs, and weights to move a ball to the goal; gentle, believable motion rewards tidy builds over brute force. How to Play (Desktop & Mobile): Goal: deliver the object to the flag or hit score targets within part/time caps; fail on out-of-bounds or breaking rules. Controls: • Drag parts • Rotate/flip • Play/pause • Undo/reset • Mobile: big place/rotate buttons with pinch zoom. Modes/Levels: beginner labs, spring lanes, pulley rooms, limited-parts, daily contraption. Tips & Strategies: • Anchor one fixed ramp first, then test with minimal parts • Use shallow angles; steep drops waste momentum control • Place catch lips at the end of ramps to stop bounces • Counterweight pulleys with 1:1 mass unless a faster start is needed • Add one constraint at a time to see exactly what changed • In limited-parts mode, reuse ramps by stacking gentle slopes • Common mistake: overbuilding before the first test—prototype tiny, then refine. Troubleshooting: • Parts snapping oddly? Toggle snap and refocus canvas • Motion jitter? Lower effects and cap 60 FPS • Pieces tiny on phone? Enable Large UI and zoom • Progress gone? Allow local storage • WebGL errors? Enable hardware acceleration/update drivers. Similar Games You Might Like (curated): Ramp Lab—angle tuning; Pulley Box—weight balance; Spring Yard—bounce control. FAQ: • Saves? Local clears and replays • Difficulty? Casual, Classic, Expert caps • Accessibility? Grid/high-contrast options, reduced flashes • Controllers? Mouse/touch • Offline? Works after first load. Attribution & Rights: Original commentary and media created by us.



Instruction

The player must click the button to switch between the thermal sources of the system remembering to make the transitions at the right moments to avoid the piston jamming or the cylinder exploding The Carnot cycle consists of four thermodynamic processes



Specifications

  • Easy to play
     

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